Wednesday, 26 March 2008

The Day After Tomorrow

I did this for the 'Objects in Terragen 2' theme over on the Google Terragen Group. It seemed like a good idea but I'm not sure if I've quite pulled it off!?

Thursday, 6 March 2008

"Sonar"



I've splashed out and bought myself Virtual Guitarist 2 (Steinberg)...This is my first attempt at using it!

Wednesday, 30 January 2008

Maya Pyramid

My first Blender object of my own. I've uploaded the OBJ file to Terranuts. Help yourself to it here...but remember it is my first one :-)

Monday, 7 January 2008

BlenderCourse

I've been giving blender another go. I didn't get very far with it the last time I tried...I just found myself following the steps in the tutorials without really taking in what I was doing. I'm sure the tutorials I used were fine - I blame my short attention span and eagerness for quick results!

Anyway, I found a little course here which seems to fit better with the way my brain works...a few short lessons with a challenge to try yourself after each one. These are some of the results I produced from the course.

Tuesday, 1 January 2008

In the air tonight

This song seems to be everywhere at the minute...chocolate adverts, greatest hits albums, compilation albums...so I decided to jump on the band wagon!

A little bit of googling and I discovered that he'd used a Roland CR78 for the electronic drum pattern. Then I found some free CR78 drum samples here. All the rest was done using VST instruments & effects either from the Computer Music magazine DVD or downloaded from other free sites.

Still - isn't it amazing how they got that gorilla to play the drums :-)

Monday, 3 December 2007

Moonlit Cliffs

This is the T2 version of 'Snow Cliffs'. The moonlit cliffs are simply the base colours layer with both high & low colour turned off and a reflective shader placed straight after it. PaintShop Pro post-work mostly to try and bring out the 'moonglow mood'!

Sunday, 25 November 2007

Snow Cliffs

This was supposed to be a Terragen 2 project. I started it in T0.9 to use it's speed to find the pov and do some quick surface and atmo tests. I was pleased with the T0.9 results so I went back and did a full render (with some PaintShop post-work). I'm still working on the T2 version - not sure how it'll turn out!