Monday 3 December 2007

Moonlit Cliffs

This is the T2 version of 'Snow Cliffs'. The moonlit cliffs are simply the base colours layer with both high & low colour turned off and a reflective shader placed straight after it. PaintShop Pro post-work mostly to try and bring out the 'moonglow mood'!

Sunday 25 November 2007

Snow Cliffs

This was supposed to be a Terragen 2 project. I started it in T0.9 to use it's speed to find the pov and do some quick surface and atmo tests. I was pleased with the T0.9 results so I went back and did a full render (with some PaintShop post-work). I'm still working on the T2 version - not sure how it'll turn out!

Tuesday 20 November 2007

A Work in Progress



Still needs a bit of work before it's the finished product, but I'm going to leave it for a while and move on to something else.

Saturday 27 October 2007

The Speaking Ring

Another Dark Tower inspired one...I hope this isn't becoming an obsession :-)

I used this tutorial as a starting point for the tower. The stones in 'the speaking ring' are from a 3D object I got from here.

Thursday 25 October 2007

starburst

Terragen 0.9 - for the Google Terragen Group's November competition "ATMO"...a bit of an 'anything goes' month..."just make sure the main feature is the sky"

Sunday 30 September 2007

Life on Mars

I got the inspiration for the structure from here...not sure if I've quite pulled it off though! The terrain is from a DEM map of mars. I downloaded the tiff from here. Also used the SOPack plug in to colour the structure. Oh, and a little bit of processing in PaintShop.

Monday 24 September 2007

Dr Who?



There's probably millions of versions of this out there...but I just felt like doing something I could have a bit fun with!

Rocky River

My entry for the Google Terragen Group's October T2 competition. The theme was "do absolutely whatever you want, just use fake stones shaders".

The group has 2 competitions every month (one for Terragen v0.9 and one for Terragen v2). It's pretty laid back though...it's all about having fun and sharing what you're doing. And they're looking for new members...why not take a look and if you feel like joining in just go for it :-)

Tuesday 4 September 2007

Broken Island

Manipulation of the terrain or post-processing of the image wasn't allowed for the competition. But I couldn't resist having a go with this one anyway!

Thursday 23 August 2007

Arctic Sunlight

My entry for the Google Terragen Group's September's Featured Artist competition. I did it in Terragen 9.43 - I enjoyed going back to this version for a change.

Tuesday 17 July 2007

Moonglow after Midnight



I've been working on this one for quite a while - it was starting to sound overworked so I thought I'd better wrap it up...for now anyway!

Monday 25 June 2007

The Blender of the North

I've started learning Blender so I can make my own 3D models to combine with my Terragen landscapes. This is my first blender model in a terragen landscape. The model reminded me a bit of the Angel of the North...so that's where the title came from :-)

Here are some notes on what I learnt exporting the model from Blender and bringing it into Terragen...

Creating the model: I followed this beginner's tutorial here
Exporting from Blender: Was fairly straightforward. I exported as a wavefront (.obj) file. You get quite a lot of options so I was expecting a bit of trial & error to get the object out how I wanted it, but just accepting the defaults seemed to work fine. (Except that the first time I got an obj file with no object in it...but that was because the "Selection only" option is on by default and I didn't have my object selected!)
Saving the file in Poseray: If I just added the object straight out of Blender into Terragen then it crashed when rendering. But I found that opening it in Poseray and saving it again worked fine. Oh, and I also carried out the two steps that I found in this forum post.
Positioning the object in Terragen: I mucked about for ages trying to get the model to stand on the mountain...rather than floating above it or buried half-way into it! The way I did it eventually was to add the object as a population - setting the size of the population rectangle and object spacing such that there'll only be a single object in the population. This way I was able to position it where I wanted it in the X & Y co-ordinates, and the Z co-ordinate was automatically positioned so that the object would stand on the ground. Phew! There's more details on adding an object population here.

UPDATE: A fellow member of the Google Terragen Group has posted some screenshots here showing the method he uses to place a single object in Terragen. Thanks dandelO!

Tuesday 5 June 2007

Dark Tower

I was tempted to do some post-work on this to make the tower into more of a "fantasy architecture" type thing...but I bottled because I'm not that confident with image manipulation. Seeing as there's no post-work been done I might put it in for the Google Terragen Group's featured artist of the month.

Monday 28 May 2007

Waiting in the Shadows



A little bit experimenting with sound effects in the middle...I'm not too sure about that bit now though. As for the rest - the drums are sample loops from the Computer Music magazine cover DVD and the synth sequences in the second half are from Crystal (a free VSTi).

Wednesday 16 May 2007

The MAGIX Community

I've been looking around for quite a while for a kind of music equivalent of flickr. Somewhere with a friendly, laid-back attitude where you can post your music to get feedback and give feedback on other people's work. I came across the MAGIX Community. I've created myself a profile here, and posted one of my tunes...let's see how it goes!

Monday 14 May 2007

Tubular Bells (In Progress)

...the first 4 minutes.



This is obviously going to be a big project so I'm just going to post what I've done so far and probably do something else for a bit so I don't get too sick of it. Not sure I've mastered the guitar sound yet though!?

Tuesday 17 April 2007

Wood Land

More playing around with different shaders. There's a twist and shear shader, several fake stones shaders, and an image map shader!

Thursday 8 March 2007

The only thing that's true



Ok - maybe a little cheesy...but I enjoyed it!

I've also switched to using Podium from Zynewave. There was a free version with this month's Computer Music magazine, and I was finding that CMusic crashed when using some 'non-Computer Music' plug-ins.

Sunday 18 February 2007

Trance - CM Studio Tutorial



Trance isn't especially my thing, but I did this following the tutorial in this month's Computer Music magazine. I learnt a few things about using the software so it was still worthwhile!

Thursday 15 February 2007

Everybody's Changing - In progress



I started this one, but it's been a little while and I haven't done any more on it, so I thought I would post it as it is and update it if/when I get round to finishing it. The reason for choosing a Keane song was so I wouldn't have to deal with the guitar sound problem again! ;-)

Black Mountain

I made the terrain using the twist and shear shader and the redirect shader in Terragen 2.

Tuesday 6 February 2007

First Terragen 2

Finally got round to downloading Terragen 2 and went through the steps in the quick start. It crashes during rendering when my screensaver kicks in, but I turned off the screensaver (and other power saving, to be sure) and it rendered fine. Anybody else had this?

Monday 29 January 2007

Jenny Was a Friend of Mine



I thought this would be a fairly easy one to do. Getting a guitar sound was quite hard though.

First Mixdown



A short, not especially interesting piece...really just to work out how to use the software. Done entirely with the free software from the DVD on the cover of Computer Music magazine.

Mosaic

A mosaic of all my Terragen landscapes so far